Description
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to solve complex, large-scale challenges and deliver player value. As a Principal Software Engineer, you’ll lead the development of key features and model high standards of engineering excellence. As a Principal Software Engineer on Wild Rift, you will leverage your deep technical expertise and vision to define the direction of the client across core architecture, rendering, performance, and device scalability, enhancing the player experience across the game. You will work closely with the leadership team to set the client architecture vision, multi-year roadmap, engineering standards, and architectural guardrails, while aligning stakeholders across Riot and co-development partners to turn that direction into shipped outcomes. Joining a passionate and driven team, you will help shape the premier mobile League of Legends experience enjoyed by millions of players worldwide, delivering high-impact results and memorable moments that last a lifetime. Responsibilities: Define the client technical strategy, architecture, and multi-year roadmap, and set the engineering standards and architectural guardrails the client team builds to. Own the client’s non-functional quality bar, including fr
ame time, memory, startup time, crash rate, thermal behavior, and device-tier quality across a fragmented mobile hardware matrix. Lead the architecture of Unity client systems and frameworks, including gameplay-facing systems, UI, content/runtime boundaries, asset management, and rendering/performance foundations.
Postuler
Publié 27/07/2026